An orc of the Broken Fang tribe, where everything was settled by shouting or by fists. Gazkull was a master of both.
Two metres ten. A club the size of a child. And one certainty nobody could ever take from him: since he was little, he knew he was a sorcerer.
Nobody taught him magic. Nobody in the tribe knew any. He did not care.
He rubs his hands and fire comes out. "Gazkull do magic."
He has no books, no master, and not the faintest idea how it works. He has something worth more: so much determination that magic does not dare to disagree with him.
When he got angry, strange things happened. One punch from him could break a bone, or make the air burst into green sparks. After blinding several warriors by accident and blowing up the sacred totem of the tribe while trying to "channel energy", his own people gave him food, a weapon and distance.
Now he walks alone, hits first, and is starting to notice that his power changes when he protects instead of destroying.
His cloak is no ordinary cloak. "Gazkull invizible", he says. And he is.
He rubs his feet against the ground and shoots off faster than any orc you have ever seen.
He hates goblins. There is no further explanation. Nobody asks for one either.
He collects teeth. To him they are money, honour and memory, all at once. In his language, collecting teef. He wears them around his neck, on his teef necklace, and each one has a story he is not going to tell you.
He says little. But there is one question he asks everyone he meets: "You fink Gazkull strong?"
Every time he knocks someone down, he says it proudly. Every time he breaks a door down, too.
"Gazkull strong."
Skills
A club blow to the rival, with up to 15% extra damage. At its peak, he rolls 1d20 and on 13+ leaves them Stunned for 1 turn.
Gazkull rubs his hands and a fireball flies at the rival. Up to 30% extra damage and, with the die, Burn for 3 turns.
Gazkull rubs his hands and lightning falls from the sky onto his rival. Up to 30% extra damage and, with the die, leaves them Stunned for 1 turn.
Gains up to 5% Speed for 3 turns. At its peak, his next attack ignores shields and deals true damage.
Goblins only. He rolls the die and, if it hits, Gazkull grabs the goblin and throws it so far it leaves the battle: Eradicated.
The first time he reaches 0 health, he does not fall: he gets back up with up to 25% of his Max Health.
His cloak is no ordinary cloak: up to 10% Dodge.
For every rival he defeats, he keeps a Tooth. Every Tooth makes him stronger: Attack, Defense, Critical, Max Health and Speed. From the fifth on, more Attack for each one.
He starts combat Inspired. At its peak, Inspired for the whole combat, and that Boon cannot be removed.
He asked me if I thought Gazkull was strong. I said yes. He showed me his teef necklace, just in case.
Lord MagniGet to know Gazkull for real
Unlock him, level him up and take him into battle. Bloodveil: Legends is free, not pay-to-win, and you can already play.